ODD_Bot Waypoints
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Here are the available Waypoints for ODD_Bot.
Map Description Author Download Rating

119snip
Bots snipe good on this map. They will even go up the ladder and pick you off from the top! Reign
Download

6

2barr2
The bots capture the flag, and now use multiple paths to get to enemy base. Reign
Download

6

Bam
This is a fun CTF map, this one works very well, bots will occasionally drop down the lift shaft to get flag, and they will also use the underwater tunnel to gain entry to nme base, sniper & Sg points in abundance. Mr.Oily
Download
8

Bandito2
Mexican style villa's on either side, The Blue team cannot build an SG onthe large balcony opposite the flag, "problem with the map here". It's a bit limited for SG build areas due to there not being enough room to build them, apart from that the map works fine with the bots. Mr.Oily
Download
7

Betrayed
This is a rather large Hunted style game, what u have is a civilian with bodyguards, "sounds familiar", who has to get to a mosque on the other side of the map. On the attacking side you have snipers & their leader a Demoman, "u get extra bonuses for killing the rebel leader", big map works fine with the bots apart from the start where the civilian try's to pick up armour or a medkit, as he can't use these items he just waits there either till his health is topped to max if on a medkit or he's pushed off the armour and back on the waypoint rails "but then I find these maps more fun playing as the Civilian anyway" Mr.Oily
Download
9

Canalzone

This is fun map with the bots, I suggest about 16 or more bots. Pretty big map. The bots get all the flags. Reign
Download

10
Casbah Sort of Middle Eastern Township map, CTF. Bots worked pretty good, quite happy to get bots to climb up multiple stacked boxes to build sentry guns and alt-attack roots to bases. Mr.Oily
Download

9
Casbah The bots will capture and return the flag. Update-Bots no longer get stuck behind apc anymore, use backway alot more now, and capture the flags any chance they get. Reign
Download
8

Charge_R
This is a waypoint for the REVISED version of map Charge, the detpacks still don't work I'm afraid, but the rest of the map works a treat. Not to many ladders on this revised version, most have been replaced with ramps. Also the extra passages have been made to work properly, so the bots don't have any bother entering or exiting these. I've placed many Sg area's and plenty of sniper points to keep you on your toes.. Mr.Oily
Download
8

Cornfield
A refreshing change to Avanti, same game type but a much more varied and interesting map, bots will cap all cp eventually, sometimes they get stuck at the top of the ladder in the stormdrain near cp 4. Mr.Oily
Download
7

Creek

Can't get bot's to detpack generator because you have to jump a gap to get to it, and the key is surrounded by a laserfield, which requires the generator destroyed to turn off laser field.. So unfortunately a real player must play as a demoman to complete the map. The Good news... The Bots cover the map very well, fixed all sorts of door/ladder problems so there shouldn't be any trouble there, Put in plenty of Sg and sniper points in the best places I could think of, as they cannot be team specific, due to the nature of the map/game. I tried playing with 8 bots a side and found it very difficult to get to the generator room. It's absolute carnage in the canyon area :) Mr.Oily
Download
6

Darkness
It's a large CTF map under moonlight, has loads of small passages and holes to negotiate but the bots do it well, like all waypoints too many bots andthe idea of capturing the flag goes out the window. Mr.Oily
Download
8

Darkness
Both teams will cap the flag. Bots will use different entrances to attack, including the tunnels. Sg and sniper wpts. in place. This plays really well, and lots of battles. Enjoy!!!! ArrowGuns
Download
9

Darksouls
Looking pretty good, Sniper spots, and SG spots in place. Blue bots will now go down the well and is now able to climb up the ladder. Arrowguns
Download
10

Deride-wtfctf
A well made small and simple CTF map.I made the Blue team to be more offensive than Red team, but Red team will have good sentry positions in base than Blue team. Best played with 8 vs 8 and above. Try spawning at least 3 engineers per team. You will find it challenging to capture the flag. P-Man
Download
8

DMForts
Dmforts is a 2fort like CTF map with 2 sniper towers in each fort. Recommended to play with 14 - 22 bots.There are no waypoints to make the bots climb up the ladder at water between 2 forts because of it's poor ladder climbing and allows them go through underwater paths.Each team has different sentry points.Blue team engineers will tend to fight for frags, as oppose to Red team engineers which will try to protect the flag.(you see this in real game) P-Man
Download
8
Dustbowl Dustbowl looks like it runs nice with the bots. All bugs have been worked out, and now bots will not go back the way they came. Reign
Download
8

Dustbowl
This has to one of my favourite maps to play online, attack and defend. This is a tweaked up version of Reign's basically, bots nolonger try to go to the last cap when the next phase starts, also the bots will use the secret tunnels when they open up. I've also added some extra sniper spots & Sg's to the map. Mr.Oily
Download
8

Enclave
This is a reverse cap the flag map. This one really plays good with snipers and sg wpts. in place. Demoman uses detpacks on both sites given time. Lots of fraggin'. Best of all, one bot at a time will get the flag and take it to cap loc. Arrowguns
Download
7
Flagrun The bots will get the flags in other bases and return them back to their own base fine. The bots get the neutral flags. Update-Bots run perfectly on this map now! all bugs worked out!. Reign
Download

9
Flagrun Again this is a tweaked up version of Reign's waypoint, get the flags from the centre of the map then steal the flags from the nme flag room, whilst defending your flag room. I made it so that all the flag locations are, checked by the bots, so they don't miss any flags now, & added some SG & sniper points etc.. Njoy! Mr.Oily
Download
7

flf_ascension
Another excellent map, this time a dam has to be defended from attack, bots find all the caps with no bother, I did get the bots to cross the extending bridge when activated, but the error in the map, which I had exploited to enable this was fixed in the latest 1.2a release so they won't use this bit now, :( but they use all the new attack entrances when they cap the relevant points. Mr.Oily
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Rating

flf_chion
And yet another great map, new game type on this on you have to enter the base and destroy all the computer panels in the security room, thus opening the doors to the storage room, where you have to destroy all the contents of this room to win, Unfortunately this cannot be achieved by the ODDBOT yet as there is no way to get them to fire at a target, Although Spyro may be looking into this too. Still u get bots running about trying to defend the appropriate rooms for now. Mr.Oily
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Rating

flf_deep6
Yet again another quality map for this amazing mod, an aquatic military base is being used as a stageing ground for an invasion, Bots use the map fine, I had to miss out a whole part near the defenders respawn room, there are some articulated doors here which the bots seem to attach to like limpets, SPYRO maybe looking into this to see if he can fix it, but until then they can't go near it. Mr.Oily
Download
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flf_dlord
Another fun map, attackers have to raid a Drug Barons house, and the defenders have to stop em, no real bot probs apart from the clocktower cap point sometimes the bots have bother climbing the rope.. Mr.Oily
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Rating

flf_fox
The waypoints to the bridge and fire control are missing but the rest is good. Jimmy
Download

Rating

flf_fox
An excellent map onboard a ship, bots cap all points with no bother, & due to the confined space watch out for those grenades, "instant crimson bot jelly". some fab fire fight session in the corridors also. Mr.Oily
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Rating

flf_heatwave
An unremarkable but fun map to play, in a small town, u don't need too many bots here sometimes the defenders respawn room, spawn's players ontop of eachother if to many there. Mr.Oily
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Rating

flf_hill
A small map in a village, bots use the shortcuts when they become available after capping the relevant points. Mr.Oily
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Rating

flf_icehammer
Another interesting map, in a research centre, unfortunately the bots don't use the vents as they kept getting stuck in them, shame as this is a brilliant way into the base. Also an interesting point, go into spectator mode then just go straight down through the map, as there is another completely different map below this. Mr.Oily
Download
Rating

flf_rage
The detail on this map is outstanding, a missile silo base must be infiltrated to destroy the nuke before it can be launch, Not a large map but with plenty of content, bots don't have any real bother on this map either, made it so the bots can find there way out if they fall to the bottom of the missile launch chamber. Mr.Oily
Download
Rating

Genome
I think the wpts are pretty good already and with sentry and sniper wpts in place. They can now use the tunnel. So 14 to 18 players is good enough. They cap the alien more so if u tell them to attack. Arrowguns
Download

10

Gogogo
This is a fun map for about 8-12 bots, any more and it will turn into a blood fest! Have fun. Reign
Download

10

High_flag
This is a CTF map, but the only way to get the flag is to either Conc jump, Rocket/grenade jump, or climb the difficult scaffolding to get it, "or just, simply turn the gravity off". there is no way the bots can get the flag unless it's dropped by a player. other than that it works fine. Mr.Oily
Download
7

Hunted2
I included a hunted2.cfg so bots will automatically join the server with specified classes. 5 snipers, 4 sols, 1 medic, 2 hwg, and a prez. (must kick 1 sniper to join team 3) This is my recommended number of player & classes with 8 hours of test play. The prez has his own path at the first half, which he will try to hide and go around. Bots do not like to take the long ladder path since bots always will try to take the shortest root to their objective. (which I can not control or assign) P-Man
Download

9

Op2
Very small map. The bots snipe awesome tho! They duck and crawl around in a few spots. Reign
Download
10

Openfire
I Spent some time on this one to make sure that the bots are able to switch off the lasergrid no matter which way they entered the base, so when they come up the lift there are some team only one-way waypoints forcing the bots to goto the switch first b4 walking through the lasergrid. Mr.Oily
Download
9

Openfire
Fun map, the bots seem to go at it pretty well, they use the elevators by flag, and down the security. The SG waypoints could use a little fixing tho. Reign
Download
7

flf_rage
Nice oriental theme map, with two Japanese clans fighting it out. I was unable to get the Detpack point to work again, but the rest of the map seems to work fine, shed loads of SG build areas and sniper points for the bots to choose from. Gets a little congested at the start of part 2 around the flag, when the attackers are waiting for the gates to open, but when it's open the bots tend to filter out ok. Mr.Oily
Download
10

Push
PUSH BALL, the aim of the game is to pick up the ball and take it to the nme capture point in their base to score a goal. Works fine with the bots, not really played by anyone anymore, but still amusing with the bots. Mr.Oily
Download
10

Quarryking
This is a "king of the hill" type of a small map with 4 teams. Best played with 3-5 players per teams. More than that will turn out to be a death match and no bots will capture the point. P-Man
Download
Rating

RedemptionTFC
None Mr.Oily
Download
8

Reptilefort
A CTF map with the flag held high inside the nme base, none of the detpoints work with the bots I'm afraid to say, but apart from that works well, there are loads of ladders on this map but no real bother for the bots, tones of SG points too, hopefully making it hard to gauge where they are, also plenty of sniper positions for that, " where the hell did that come from " approach. Mr.Oily
Download
Rating
Rock2 Some sentry and sniper waypoints done. Detpak in tunnel successful. Problems with ladders Stephen
Download

5
Rock2 The bot will go everywhere execept the ledge around the yard and through the tunnel. It will get the key and cap it too. cAeSaR
Download

6

Sniperbattle
The bots snipe really good on this one! They will even go down stairs to pick you off! Reign
Download
9

Sniperwell
Another sniper map. I like this one myself tho. The bots will sniper from respawn floor, bottom floor, and on the ground. I havnt seen them go up in either tower yet tho. Or the very top floor. Hopefully they will someday :) Reign
Download
7

tfq2dm1
8 to 12 players are ideal number when playing. If you want a crazy game, go for 32... but bots won't even have a chance following the waypoints. P-Man
Download
6

Totalwar
Sg and sniper wpts. in place. They cap the flag and even uses the basement to go to enemie's base. Totalwar update:Both teams will cap the flag using the tunnels more and the surface. They use artillery against the enemies. Sg and sniper wpts. strategically placed. Have fun !!!!! ArrowGuns
Download
7

Totalwar
Two bases one russian and one German, Bots seem to work well on it. bots use the ladder to gain access to nme base vie underground tunnels to spread the action out,snipers make use of many positions available and plenty of sg build areas for bots to choose, they also use the call artillery strike buttons for the relevent nme base. Mr.Oily
Download
8
Warpath the map runs very well, 1 bot will mostlikely go for all caps in order for either side. When you have a team on each side they will go for all caps in order always. Loads of Sg points for the bots to choose along with plenty of real sneaky sniper points also. Expect to see plenty of crimson bot juice everywhere. You'll see the bots goto the second cap on both sides allot, as I made the respective teams visit this one first b4 proceeding, because once past the second cap they will go all they way without any bother. Mr.Oily
Download
9